Because nothing is sacred anymore, an Internet user creates a Pokémon FPS

There are those who occupy themselves by making houses of cards or Eiffel Towers out of matchsticks—then there is Dragon, an amateur developer who decided to make a FPS Pokemon using the Unreal Engine. So it may sound nice heard like that, but don’t get me wrong: it’s not a Pokémon capture game with a first person camera, but a shooter where the goal is to slaughter the most pocket monsters with a shovel. And the worst part is that the result could have been much worse.

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It’s hot in Kanto

This project is not new—it was Christmas 2021, when Dragon posted a dev-log on Youtube. But it was during this beginning of the week that the FPS made its buzz on the web with the help of a gameplay video posted on Twitter. With more than 35,000 likes, the rudimentary little demo made with free-to-use assets has spread to the four corners of the social network.

The small excerpt posted online already allows you to see some characters at the other end of the gun: Pikachu, Nidoking or even Tygnon do not go through the pokéball box but take a bullet directly between their two eyes. The arsenal also shows diversity, with the choice between a classic glock, a shotgun or a sniper of the best kind. While seeing Pokémon swallowing buckshot isn’t oddly surprising, the small sprays of blood that accompany the impact are slightly unhealthy—but we’ll let everyone judge the end result.

There are the good ones then there are the bad hunters

But the most serious affront is undoubtedly the phases of bosses which are presented and which would almost make you want to discover some. With their elemental area attacks, fights against Zapdos and Articuno go down incredibly well on screen—and of course, the all-American obsession with Mewtwo also leads to its presence as a boss, with all the drama. dramatic.

So honestly, given the project’s explosion in popularity, it’s only a matter of time before the inevitable injunction from Nintendo and the Pokémon Company. The Kyoto firm is absolutely unforgiving about the use of its intellectual properties, and even the title could be distributed for free—if it ever comes out in a playable version one day—it wouldn’t take more to see the project buried under penalty of legal proceedings.

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