Peter Molyneux's puppet game has already sold for £ 40million in NFTs

Peter Molyneux’s puppet game has already sold for £ 40million in NFTs

There are several well-known adages in the video game world: blowing your game cartridges is not a good idea or wrapping the cable around your controllers damages them, for example. But there is one that has already lasted for several generations and yet still does not seem to be well registered in the collective unconscious, despite its importance: never trust Peter Molyneux.

The English game designer behind the games Populous, Black & White and Fable recently announced the release next year of Legacy, a new game based on blockchain technology, cryptocurrencies and NFTs developed by its 22cans studio. And this new project, which for the moment is based only on promises, already seems to be particularly lucrative, as reported by the Metro site.

Read also : Ubisoft’s NFTs don’t please the public, what a surprise

It’s a rich man’s world

Legacy aims to be a blockchain business simulator, including its own cryptocurrency (LegacyCoin) where players and players will form common agreements to establish their own in-game business and receive money in return. The studio has also sold NFTs in the form of Land, pieces of land that allow you to launch your own in-game business and thus be paid for their hours of gameplay. Except that concretely, nothing has yet been shown to the public: the game has a vague release horizon set at “2022”, without any gameplay video.

That hasn’t stopped these NFTs from selling like hot cakes. These famous pieces of “Land” are soon out of stock, and their sales have reportedly brought in over 14,000 Ethereum. In hard currency, this represents 40.5 million pounds sterling, or more than 47 million euros.

Concretely, the value of these NFTs depends only on the good performance of the game planned for last year … And you have to have a lot of confidence in your developer to invest in the project. We remind you if necessary that the 22cans studio — and its director Molyneux at the same time — do not stand out by respecting deadlines or the promises of the various pre-release cycles of games.

Peter and the promises

The studio’s first title, the mobile “game” Curiosity: What’s Inside the Cube?, offered players around the world to scratch the faces of a common cube, with the promise of a sizable reward for whoever arrives at its center first. It turns out that the promised reward was active — and paid — participation as a “digital god” for the studio’s next game, called Godus. Except here it is: the winner in question never saw these promises materialized, and the game was quickly unofficially abandoned by Molyneux.

Leave a Comment

Your email address will not be published.