With a big lag behind the competition, the Korean giant Samsung has finally taken part in the cloud gaming race.
It was time. Since the beginnings of Shadow and cloud computing, many tech giants have taken an interest in dematerialized video games. If Google is today the leader with Stadia, Microsoft, Amazon, Sony, Nvidia and even Facebook offer similar services on consoles and PC. It must be said that at a time when our connection speed is increasing at high speed, cloud gaming makes it possible to enjoy the most greedy games on the market streaming, without having to worry about the native performance of your physical machine.
Samsung is entering the race
Faced with the craze for cloud gaming, which could soon impose itself in our living rooms just like Netflix has revolutionized the way we consume films and series, Samsung has also just announced its entry into the race. With a little delay, the Korean giant took advantage of its keynote Samsung Developer Conference to formalize the launch of its own cloud gaming service, accessible from its televisions equipped with the Tizen operating system.
No offense to the competition, the arrival of Samsung on the video game SVOD market sounds like very good news for gamers. For the details, however, it will be necessary to be patient. The company has not yet provided any details regarding the official launch date of its new service, its performance, its prices, or even its catalog. It is also unclear whether it will subsequently be accessible on a multiplatform to continue its game on tablets and smartphones for example, or whether it will be necessary to be satisfied with the TV option.
A not so late arrival
If Samsung waited until 2021 to formalize its first cloud gaming service, the Korean company is actually realizing a very long-standing project. Already in 2010, the firm tried to launch its streaming video game service, at the time through the Gaikai platform. A beta version had been deployed, but the project had finally been aborted, probably exceeded by the necessary technical means, and the acquisition of Gaikai by Sony which occurred around the same time with the aim of launching its PlayStation Now service.
By launching in 2021 on the cloud gaming market, Samsung will necessarily have to prove itself to succeed in establishing itself against increasingly fierce competition. It remains to be seen whether the company will be able to compete, if, as rumors suspect, it makes the risky choice of do not rely on multi-media.