Shinji Mikami wants his studio Tango Gameworks to not only make horror games

Even though the man’s name will forever rhyme with Resident Evil, the creator Shinji Mikami expressed the wish that his studio Tango Gameworks does not specialize in horror gaming.

After beginnings on colorful titles where his paw was not yet asserted, Shinji Mikami had splashed the world of video games with a resident Evil which he had masterfully directed. This Japanese-style Alone in the Dark had consecrated its creator to the pinnacle of the “survival horror” genre. However, we had to wait Resident Evil 4 to see him play the same role again in a franchise title. And with a success at least as brilliant.

god hand and Vanquish had been the opportunity to see Shinji Mikami get out of this horrific universe that stuck to his skin so much, and his latest game, Ghostwire: Tokyois also part of a genre where fear is not an essential component of the pleasure felt.

With Tango Gameworks, Shinji Mikami wants to make “a masterpiece every ten years”

In an interview with the Japanese magazine Famitsu, Shinji Mikami expressed the wish that his studio Tango Gameworks would no longer be associated with horror games in the long term. Not that this label bothers him, but the creator aspires to diversity.

“I hope to end up changing the image that Tango Gameworks currently has. For now, we are still perceived as a studio specializing only in survival horror. »

“Of course, it’s nice that fans see us as a well-known studio for developing survival horror games. But we also want to be seen as a studio capable of creating a wider variety of games. We’ll be releasing more and more new games in the future, starting with Ghostwire: Tokyo, so please support us. »

Regarding the future, Shinji Mikami wants to bet on young people.

“First of all, we should produce a masterpiece every ten years. Next, we want young people to create new games themselves. We also want to encourage good game creators. »

“While we’re a game-making studio, we also want it to feel like a game school where staff can learn how to make games. We want to make it a place where you can grow as a creator and develop your skills and heart while working from the bottom up. »

But let these new shoots not be frightened: their boss does not plan to throw them into the deep end anytime soon.

“In recent years, commercial considerations have forced us to develop in large teams. However, thanks to the emergence of game subscription services in recent years, we believe that it is now possible to create games on a smaller scale. »

“It’s possible to gain experience in a small team and then get involved in a big project. This way we can make even better games and projects can flow more smoothly. »

However, it is likely that Shinji Mikami will step back after Ghostwire: Tokyoto adopt a supervisory position and train the new generation.

Source: Famitsu (via VGC)

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