From where we are still talking about NFTs in the video game industry: STALKER 2, the sequel to the cult post-apocalyptic FPS of 2009, had been given a project to sell tokens … before seeing these plans abandoned by its developer. A back-pedaling of competition which followed the strong negative reactions of the players on the web.
Read also : Peter Molyneux’s puppet game has already sold for £ 40million in NFTs
Metahumans … in Chernobyl
The beginning of the controversy dates back to last Wednesday: the development studio GSC Game World had announced a vast program of auctions of NFTs intended for its game STALKER 2. Players were invited to purchase these tokens with their own money to be eligible to appear as NPCs in the final game. The developers were touting the project as the introduction of the first “metahumans” into a game of this ambition — because putting the meta suffix to any word sounds awfully trendy to investors’ ears, one would imagine.
Unsurprisingly, the project was not received with the highest praise from fans who have been eagerly awaiting the game for several years. On the original tweet of the announcement, we can read many hostile responses to the project, seen as yet another way to monetize parts of the game with no real added value.
Yes to NFTs … but in reality no
Never mind, GSC Game World has reaffirmed its ambition to integrate metahumans into the game in a second press release still posted on Twitter, calling for understanding on the part of the gaming community for this “nascent technology“.
But the public scolding will have finally had the last word. InPosted last night, the studio officially announced the cancellation of the “metahumans” project, explaining that “the best interests of fans and players are the number 1 priority for the development team“. Like what, bitching is good.
STALKER 2 is slated for release on April 28 on Xbox Series X | S and PC. The title will also be available on Xbox Game Pass and PC Game Pass on day one.